PRESENTING SUPERB RESEARCH THAT ADVANCES THE FIELD OF EDUCATION

African American Males and Video Games

How Gaming Technology Can Motivate and Enhance Learning

Paperback
March 2025
9781975507701
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$34.95
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March 2025
9781975507718
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  • Publisher
    Myers Education Press
  • ISBN 9781975507718
  • Language English
  • Pages 160 pp.
  • Size 6" x 9"
$85.00
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March 2025
9781975507725
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$34.95

African American males are confronted with formidable barriers in their pursuit of quality education, resulting in stark disparities in academic performance, economic opportunities, and social outcomes. Despite numerous educational initiatives striving for parity, African American males persistently bear the brunt of the highest rates of suspensions, expulsions, and dropout rates, surpassing all other demographic groups.

Educational environments often fail to acknowledge and integrate the cultural and social needs of Black males, viewing them as "problems" rather than recognizing their immense potential for academic and leadership success. The prevalence of negative stereotypes in media, particularly in video games, exacerbates societal biases, portraying African American males as inherently violent and criminal. These representations contribute to implicit biases that affect perceptions and treatment in real-life scenarios. The systemic issues within the education system, coupled with socioeconomic factors, result in African American males being underrepresented in advanced placement and gifted education programs. This underrepresentation limits their opportunities for higher education and professional advancement.

Confronting these challenges necessitates a comprehensive approach that encompasses the creation of inclusive educational environments, the eradication of systemic racism, and the promotion of positive representations of African American males in media. By acknowledging and fostering the potential of Black males, society can strive to reduce disparities and cultivate a more equitable and just education system that recognizes and celebrates their academic and professional achievements.

African American Males and Video Games explores the perspectives of four African American male college students aged 18 to 21 on the impact of video games on their academic growth and development. The participants, all maintaining a GPA of 3.0 or higher, shared their experiences with teachers, video games, and coping mechanisms. This qualitative approach allowed for a rich understanding of the participant's experiences and the role of video games in their academic and mental well-being.

Video games emerged as a significant coping tool for the participants, providing a mental escape from academic and social pressures. The games allowed them to engage in competitive and creative activities, fostering a sense of accomplishment and reducing stress. For example, games like NBA 2K21 and Forza Horizon 4 enabled them to explore alter egos and interests in a virtual space, offering entertainment and a sense of community.

African American Males and Video Games is a critical text for exploring alternatives in providing a quality education experience for young African American males. It is vital reading for educators in all areas of higher education, and a valuable teaching tool in Colleges of Education.

Perfect for courses such as: Educational Psychology; Sociology of Education; African American Studies; Media Studies; Game Design; Youth Development; Digital Literacy; Cultural Studies; Educational Technology; Social Psychology; Gender Studies

Kenneth Jones

Dr. Kenneth Jones Sr. (EdD., University of Illinois-Urbana Champaign) is a dynamic educational leader with an impressive career spanning over 16 years. His experience includes teaching general and special education at Gary Community Schools, serving as a Scholar Researcher at the University of Illinois-Urbana-Champaign, leading a not-for-profit organization focused on young minorities in technological occupations, and being the CEO of Sundiata Educational Consultants.

Video games; Academic achievement; Motivation; African American males; Education; Learning; Gaming; Youth development; Race and education; Digital media